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Saturday, 26 December 2015
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A new set of ATTACK ON TITAN
Koei Tecmo has issued a new game of Attack on Titan, in addition to the image of the private copy. Own version contains the game, a booklet of artwork, music tracks for the game, scarf, six private personalities badges in addition to the code to download various costume for personal Armin. Game issued on the Playstation 3 and Playstation 4 devices and festa on February 18 in Japan, while in the West there is no specific date only after it is issued next year.
The Crew: Wild Run as a full version of the original game released last year, made more cars and patterns of play that appear for the first time in many improvements affected the game fee and the details of the virtual environment (can get updated fees for free) not to mention the dynamic weather constantly changing,also it focused heavily on the collective competitions with friends and challenges to speed review of the competition's best in this matter and the destruction of their findings, and won the style of play his share of the updates as well, but did not receive sufficient attention compared to other elements that have undergone significant changes.
On events and occasions level, Wild Run moved away from the traditional methods which are fed seen in most racing games released recently, instead of driving and try to overcome your competitors all the time, you'll find yourself in front of a huge content of races diversified like driving a huge truck in a limited way and forcing you to the largest number of collection of points in less time, or rely on the luxury sports car and outdo your opponents in competitions Aldirivt to achieve the highest possible results, and as the game world basically knows the enormity will not be difficult for any user that spends his time in the monthly challenges for him to achieve certain results to qualify later to compete with the owners of the best results at the end of each month and get in return prestigious awards.
And if all this were not enough, there are the events of the Freedrive that resides in abundance along the way and can be addressed during the free roaming or during the races, at times ask that challenges the player to review his skill in Aldirivt while driving through the swing right and left along the way, At other times ask the player Commitment way a certain distance without deviation or get out of the road the other hand, or you may find yourself forced to drive recklessly and to avoid other cars closely without touching them, those simple competitions gave the game a different character somewhat, but existed in an exaggerated manner and repeater, which struck me bored after a short time, but the most fun pattern is the Drag and requesting the player scurrying at full speed and rely on manual transmission speed at the right moment to reach maximum speed and cross the opponent.
Adding motorcycles to the game was an excellent choice for a very particular when used as a means of movement around the United States to reach the different races, the new players who are detached for the title for the first time will use their grades dramatically at the beginning of the ease of control and tighten control unlike cars that you will lose control repeatedly, especially in curves or try to perform Drift at high speed, which will result in a violent clash in the end, despite the improvements, which affected the game world in all corners, but one of the main problems with The Crew is in the style of play and who feels the player in many times the difficulty of control of the car and provide racing series and enjoyable Koab other orchids, or provide accurate and realistic in large customization and style of play, such as Forza Motorsport, for example.
Visual effects at the level of the game was impressive compared to the original game, Changes weather continued added fun and excitement of different races and affected by the situation of air, such as the inability to Aldirivt long distances when it rains and wetting the ground, or the use of lighting in style to show the environment in the best way, but do not expect performance similar to what appeared in the Need For Speed satisfactory visual influences, but it's not that quality.
The large number of events that have occurred on the game content was not enough to overcome the constant feeling bored because of the long distance driving to open a new race, playing field to prevent the user from going to any area through the "fast travel", feature only after explored in some times you will have to drive for more than a full 12 minutes to get to the desired area, and during that period will be lost if you want to run the race by a large margin.
At the level of car customization game presented three new formations to prepare the car the way they suit each race, some cars provided an excellent performance, especially those that are used in the review and sprints and in spite of its excellent sales performances but it is limited to a certain number of races and I could not be addressed at any time .
At the level of cooperative and collective play Wild Run provides the ability to fight the alarming number of races, depending on your team or the other players over the network, is excellent if you can gather your friends to experience the game with you or tune in a journey to find players over the network to run in those competitions together, a What Arhgueni personally even managed to run a limited number of races with other players, as well as can rival any other player in the individual races along the city it has been addressed quickly and you need to focus so as not to get lost your way.
The Crew: Wild Run saw satisfactory improvements were made tremendous content but saliva repetition and boredom and was the first to release the game this way from the start rather than obtain the update for a free.
The release of the improved version of the DIVINITY: ORIGINAL SIN on MAC & LINUX & STEAMOS
Published now the copy of Enhanced Edition of the Divinity: Original Sin (which were many problems the reform of the stability which complained of them players) on Mac computers, Linux, and SteamOS, which means that you can play on the new device the Steam Box if you've got it.
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Friday, 25 December 2015
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Full Review of Tom Clancy's RAINBOW SIX SIEGE
With clear control of the games Call of Duty and similar where you ran around the map and use your abilities to kill other players, the slow-game strategy correction nature failed to attract many players, Rainbow Six Siege trying to change this and even though the old style lovers will find a strategic depth in the game slightly compared with the previous games, this does not mean that the Siege lacks a strategy, but it's a different and perhaps simpler but still certainly convincing.
There are two teams, each consisting of five players compete against each other in defense or attack, the target might be a bomb or a region or a hostage of the three game styles. If you are in the defending team, the task for the first twenty seconds of the round is to build fortifications such as barbed traps and tear gas toxic wire in order to impede the attacking team as much as possible, but if you're part of the team striker whereupon using drones to identify the target location and identify the largest number of members the enemy team, and when you know these places have won half the battle the other Valencef certainly is the violent side of the game, in which blood scattered on the walls and ceilings.
Executing figures for these operations claim Operators and who you get them using the currency of the game called Renown or you can buy boosters with real money and which gives you more of the Renown in every game, there are twenty Operators You can choose among them, ten attackers and ten defenders and each of them has a unique specialty It provides a different option for each mode,
Sledge, for example, carries a huge hammer that can break down barriers and walls in one fell swoop, Mute can prevent the use of drones across jamming Amaagathm, Castle can also make subsidized barriers need to be massive firepower to destroy, there Operators attackers such as Fuze who can eliminate enemies using cluster bombs.
Tachanka can put a fixed machine guns harvested enemies coming, and my favorite is
Kapkan who can lay mines on the windows and doors and capable of turning enemies into scattered parts of the referred behave recklessly without losing the corners, there is also a medical and a single character named Doc, but during the hours that rarely played where he has a choice, perhaps because it is useless, where most of the battles ending without the need to see a doctor.
Ubisoft offer us a perfectly balanced game where does not have any team an advantage over the other and there is no Operator stronger than others, and all of them has its benefits and weaknesses and it's up to the players to take advantage of these things, certainly can Operator carry shields, but he can not something generally a bomb or shot stand in the head, It's good to Ubisoft made an introductory videos for each of the Operators which helps the formation of a private character for each of them that the game contains no story mode.
The game contains eleven stunning map has been carefully designed and great attention to detail with a storming several methods allow you to perform the job the way you want it, all the maps are completely smashed, which opens the way for all eventualities in order to carry the process ideal where you can either destroy walls and shields or use way quieter across the open gaps in the buildings and use them to eliminate enemies gradually and you are completely disappeared, you can also deceive enemies For example, in one of the wonderful tours decided my friends and I left the goal without the protection and hid in adjacent rooms and watched the target through small openings, the attacking team to swallow the bait and entered All room to surprise them with the goal to go out together from neighboring rooms and eliminate them in five seconds, he was an amazing tour.
Personally I loved the defense more than attack, there are many ways in order to confuse the attention and put baits and building defenses in order to make the attacking team loses focus and then doubted every step performed by The attack was not the same fun especially since each trip only five minutes a time is not enough in order to do a complete scan or change the plan in case things did not properly, I wish the Ubisoft increase the time each round to ten minutes, allowing the two teams Proliferation, work on new methods is fast in order to achieve Allahdv, this will help the defending team also because the defending team currently is building defenses around the target and then just hide in wait for the attacking team.
Rainbow Six Siege also need other styles, the current three Valonamat does not offer versatile enough, all of which revolve around the same thing which is to protect something, every game taking place in the same way, the team defender hiding near the target and the attacker trying to reach the goal before the end of time, I wish I had pattern Hostage provides more excitement over the availability of the hostage taking to a safe place, but because of the short time in every round, it is much easier to eliminate the defending team without having to deal with the hostage.
The game also lacks content certainly the absence of story mode it's getting worse, in addition to the pattern Multiplayer have Terrorist Hunt mode, which puts players against bots with correction ability of piercing a pattern entertaining if you want to develop your skills (you can game alone), also helps you to identify the Operators and maps but everything else is a repetitive, tedious, but if you play with a group of friends, there 'Situations' a series of missions that teach you the game and that can be terminated within one hour (I advise you very terminated because they give you Renown lets you buy four Operators directly.
It featured in Situations is the last task that called Article 5, I will not spoil it for you, it offers clips of additional content coming mostly.
War problems:
espite the strength of playing style in Rainbow Six Siege, the game contains some of the problems, while the process of finding matches were improved significantly since beta (barely wait a minute now before I can join the game and did not face interruptions never), the Ubisoft failed to add some things core that offers the best matchmaking experience For example, you can not choose the area you want to call and for the tactical game like this, this is a grave mistake Valtoasl a key factor in the game and if played with players do not speak your language, the game turned into a mess, and this happened to me in Every time my team has the players or Japanese and Russians who prefer to speak in their own language is very difficult understanding with them.
The funny thing also is not a choice of maps or even vote before the beginning of the game and you can not choose the style toys you want, simply the matchmaking does all these things are known to vote on the stage and choose the style is one of the basics Multiplayer pattern is strange that Siege does not provide any of them resulting in a repeat of the same pattern and the same maps.
Finally, there is a problem in the recording of injuries in the game and this problem existed since the beta and even though it does not always occur, but they may occur at the most critical times and there were some cases where I thought where I spent the enemy is sure to Otvaji they are still there and then they kill me with ease , this is in addition to playing on the distant servers give you a high-ping (180 - 350) worsens the matter and cause additional Lag.
Conclusion
Rainbow Six Siege is a good change from the rest of Shooting games which you launch first and then ask questions. Require you Siege full account of the map and think intelligently and build good defenses and every match could end the end of the film may lose them in moments. Playing the nucleus of a good and entertaining and clearly oriented towards eSports, and I can not imagine the large number of tactics that professional players will design number. But Sage experiencing problems in matchmaking and correction and the lack of content, and despite the fact that the game offers a lot of possibility of re-play on, but they suffer from the problem of the possibility of choosing the map and style, which I think is an acceptable return for the game price $ 60 and without even the pattern of the story. There are also the subject of microtransactions and which are still relatively acceptable now but a simple change to the system will cause the collapse of the game completely.
the first release of the game VALKYRIA CHRONICLES REMASTER
SEGA has issued the first presentation of the game Valkyria Chronicles Remaster, PS4 and displays a copy of the original game, which issued in 2008 an updated quality 1080p graphics, achievements and cups PSN as well as all the previous content of the game.
Valkyria Chronicles Remaster it will come in February 10, 2016 in Japan on the PS4, and will include a trial version of the game Valkyria: Azure Revolution.
Disclosure of the initial list of more best-selling games on STEAM platform in 2015
Although 2015 is not over yet, but the site is designed Steam Spy Mr. Sergey Galyonkin detects the initial list of more best-selling games on the Steam platform in 2015.
In the first place game Grand Theft Auto V came to 3.6 version has been activated, followed respectively Fallout 4 with 2.5 million copies and Ark: Survival Evolved 2.2 million copies and H1Z1 b 2 million copies and finally Rocket League with 1.9 million copies. Further information on the full end of the news list.
Disclaimer of these figures are not official, Steam Spy The position is not a follower of company Valve, as the figures covering the period between April 1 and December 20 only, and the ongoing campaign of cuts now may play a role in changing the centers.
To see more sales, according to different regions, visit this link ( click here for more ). ( Note : click on the images to see more details )
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Thursday, 24 December 2015
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Postpone the game UNCHARTED 4 until April 26
Sure, lovers of Uncharted series eagerly awaiting on March 18 located their hands on the fourth part, but unfortunately today we have the unpleasant news! Sony and Naughty Dog studio announced today the postponement of the game Uncharted 4: A Thief's End until April 26.
A statement from the studio about the delay to the process that they need more time to finalize the process of developing the largest game Uncharted yet, and they made their apology to the public players stating that the decision to delay not an easy decision, but it is the best option for the game.
It is noteworthy that this is the second postponement of the game, where he was supposed to be issued earlier in the current holiday season, before being postponed until the date of March 18.