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Full Review of Tom Clancy's RAINBOW SIX SIEGE

Full Review of  Tom Clancy's RAINBOW SIX  SIEGE





With clear control of the games Call of Duty and similar where you ran around the map and use your abilities to kill other players, the slow-game strategy correction nature failed to attract many players, Rainbow Six Siege trying to change this and even though the old style lovers will find a strategic depth in the game slightly compared with the previous games, this does not mean that the Siege lacks a strategy, but it's a different and perhaps simpler but still certainly convincing.


There are two teams, each consisting of five players compete against each other in defense or attack, the target might be a bomb or a region or a hostage of the three game styles. If you are in the defending team, the task for the first twenty seconds of the round is to build fortifications such as barbed traps and tear gas toxic wire in order to impede the attacking team as much as possible, but if you're part of the team striker whereupon using drones to identify the target location and identify the largest number of members the enemy team, and when you know these places have won half the battle the other Valencef certainly is the violent side of the game, in which blood scattered on the walls and ceilings.


Executing figures for these operations claim Operators and who you get them using the currency of the game called Renown or you can buy boosters with real money and which gives you more of the Renown in every game, there are twenty Operators You can choose among them, ten attackers and ten defenders and each of them has a unique specialty It provides a different option for each mode,
Sledge, for example, carries a huge hammer that can break down barriers and walls in one fell swoop, Mute can prevent the use of drones across jamming Amaagathm, Castle can also make subsidized barriers need to be massive firepower to destroy, there Operators attackers such as Fuze who can eliminate enemies using cluster bombs.


Tachanka can put a fixed machine guns harvested enemies coming, and my favorite is
Kapkan who can lay mines on the windows and doors and capable of turning enemies into scattered parts of the referred behave recklessly without losing the corners, there is also a medical and a single character named Doc, but during the hours that rarely played where he has a choice, perhaps because it is useless, where most of the battles ending without the need to see a doctor.


Ubisoft offer us a perfectly balanced game where does not have any team an advantage over the other and there is no Operator stronger than others, and all of them has its benefits and weaknesses and it's up to the players to take advantage of these things, certainly can Operator carry shields, but he can not something generally a bomb or shot stand in the head, It's good to Ubisoft made an introductory videos for each of the Operators which helps the formation of a private character for each of them that the game contains no story mode.


The game contains eleven stunning map has been carefully designed and great attention to detail with a storming several methods allow you to perform the job the way you want it, all the maps are completely smashed, which opens the way for all eventualities in order to carry the process ideal where you can either destroy walls and shields or use way quieter across the open gaps in the buildings and use them to eliminate enemies gradually and you are completely disappeared, you can also deceive enemies For example, in one of the wonderful tours decided my friends and I left the goal without the protection and hid in adjacent rooms and watched the target through small openings, the attacking team to swallow the bait and entered All room to surprise them with the goal to go out together from neighboring rooms and eliminate them in five seconds, he was an amazing tour.


Personally I loved the defense more than attack, there are many ways in order to confuse the attention and put baits and building defenses in order to make the attacking team loses focus and then doubted every step performed by The attack was not the same fun especially since each trip only five minutes a time is not enough in order to do a complete scan or change the plan in case things did not properly, I wish the Ubisoft increase the time each round to ten minutes, allowing the two teams Proliferation, work on new methods is fast in order to achieve Allahdv, this will help the defending team also because the defending team currently is building defenses around the target and then just hide in wait for the attacking team.


Rainbow Six Siege also need other styles, the current three Valonamat does not offer versatile enough, all of which revolve around the same thing which is to protect something, every game taking place in the same way, the team defender hiding near the target and the attacker trying to reach the goal before the end of time, I wish I had pattern Hostage provides more excitement over the availability of the hostage taking to a safe place, but because of the short time in every round, it is much easier to eliminate the defending team without having to deal with the hostage.


The game also lacks content certainly the absence of story mode it's getting worse, in addition to the pattern Multiplayer have Terrorist Hunt mode, which puts players against bots with correction ability of piercing a pattern entertaining if you want to develop your skills (you can game alone), also helps you to identify the Operators and maps but everything else is a repetitive, tedious, but if you play with a group of friends, there 'Situations' a series of missions that teach you the game and that can be terminated within one hour (I advise you very terminated because they give you Renown lets you buy four Operators directly.

It featured in Situations is the last task that called Article 5, I will not spoil it for you, it offers clips of additional content coming mostly.

War problems:

 


espite the strength of playing style in Rainbow Six Siege, the game contains some of the problems, while the process of finding matches were improved significantly since beta (barely wait a minute now before I can join the game and did not face interruptions never), the Ubisoft failed to add some things core that offers the best matchmaking experience For example, you can not choose the area you want to call and for the tactical game like this, this is a grave mistake Valtoasl a key factor in the game and if played with players do not speak your language, the game turned into a mess, and this happened to me in Every time my team has the players or Japanese and Russians who prefer to speak in their own language is very difficult understanding with them.


The funny thing also is not a choice of maps or even vote before the beginning of the game and you can not choose the style toys you want, simply the matchmaking does all these things are known to vote on the stage and choose the style is one of the basics Multiplayer pattern is strange that Siege does not provide any of them resulting in a repeat of the same pattern and the same maps.


Finally, there is a problem in the recording of injuries in the game and this problem existed since the beta and even though it does not always occur, but they may occur at the most critical times and there were some cases where I thought where I spent the enemy is sure to Otvaji they are still there and then they kill me with ease , this is in addition to playing on the distant servers give you a high-ping (180 - 350) worsens the matter and cause additional Lag.

Conclusion


Rainbow Six Siege is a good change from the rest of Shooting games which you launch first and then ask questions. Require you Siege full account of the map and think intelligently and build good defenses and every match could end the end of the film may lose them in moments. Playing the nucleus of a good and entertaining and clearly oriented towards eSports, and I can not imagine the large number of tactics that professional players will design number. But Sage experiencing problems in matchmaking and correction and the lack of content, and despite the fact that the game offers a lot of possibility of re-play on, but they suffer from the problem of the possibility of choosing the map and style, which I think is an acceptable return for the game price $ 60 and without even the pattern of the story. There are also the subject of microtransactions and which are still relatively acceptable now but a simple change to the system will cause the collapse of the game completely.



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