Mad Max (2015 video game)
Mad Max is
an action-adventure video game set in an open world environment and based on
the Mad Max film series. It is developed by Avalanche Studios and published by
Warner Bros. Interactive Entertainment. It was released on Microsoft Windows,
PlayStation 4, and Xbox One on 1 September 2015 in North America, 2 September
2015 in Australia, 3 September 2015 in New Zealand, and 4 September in Europe.
The game is
set in a post-apocalyptic wasteland, which features terrains like deserts,
canyons, and caves. Players control Max Rockatansky as he progresses through
the wasteland to seek revenge on a gang of raiders who robbed him, and to build
the ultimate car, called the Magnum Opus. The game puts heavy emphasis on
vehicular combat, in which the player goes to drive their car to fight against
enemies. Vehicular customization is featured in the game. The game features
soft boundaries, called the "Great Nothing", a place where players
can venture to. The game's story is not based upon the films in the series, but
took inspiration from its universe.
Avalanche
Studios found developing a vehicular combat video game "a challenge"
due to their inexperience with creating games in that style. Max Max 's narrative
and story is more "mature" than other titles developed by Avalanche
like Just Cause. Announced at the 2013 Electronic Entertainment Expo, the game
was "retooled" during development, and the PlayStation 3 and Xbox 360
versions were cancelled due to their hardware graphical limitations. Originally
set to be released in 2014, the game was later delayed to 2015. Upon release,
the game received mixed to positive reviews from critics. Praise was generally
directed to the game's environment direction, vehicular combat and graphics,
while criticisms were directed to the game's quest design and story.
Gameplay
Mad Max is
a post-apocalyptic action-adventure game, with a heavy emphasis on vehicular
combat, in which the player takes on the role of eponymous character Mad Max
(Bren Foster). According to the publisher of the game, up to 60% of the game's
campaign requires the player to drive. Weapons, such as flamethrowers and a mounted
cannon, and a grappling hook can be added to the Magnum Opus. The harpoon can
be used in-vehicle with Chum, Max's mechanic, riding along. Max's Magnum Opus
can be combined with a V8 engine and a powerful ramming ability to destroy enemies'
vehicles and weaponry. Nitro boosts are featured for acceleration. When simultaneously driving and aiming, the
game enters slow-motion and allows the player to toggle
between targets. Despite the game having a third-person perspective, players
can switch to first-person view when the player is engaging in combat with
enemies while driving the Magnum Opus. Chumbucket will repair the car for the
player once the player exits the car.
In order to
encourage exploration, the Magnum Opus can be upgraded by using scavenged
materials found in the desert, by hijacking enemies' cars or by collecting
enemies' car parts. Enemies sometimes will hop on top of the Magnum
Opus in an attempt to make it explode, but the player can avoid that by adding
dangerous hazards, such as spikes, around the car. The player has access to the garage screen
throughout the game, allowing the players to customize the Magnum Opus for any
occasion. Max's garage can be used to change and modify the car's engine,
chassis, wheels, body works, including paint jobs, and the "shell" of
the automobile. However, upgrading one aspect of the car will
negatively affect other aspects. For example, upgrading the engine will allow
Max to drive faster, but it will negatively affect the handling. The sound produced by the engine changes when
players change, add, or remove certain pieces from the Magnum Opus. Max himself, as well as his armor and weapons
are available for customization in the game. Players can unlock new skills and upgrades for
Max as he progresses through the game and earns experience points.
Many
gameplay choices are given in the game, such as either playing silently or
aggressively. Despite allowing players to perform silent takedown with a knife,
the game emphasizes action instead of stealth. Mad Max features a variety of weapons which
Max can pick up and use to defeat his enemies. The 'Thunderstick' is an explosive
weapon that can be lanced into an enemy's chest, blowing up the victim. Though
Max has a shotgun, ammo is scarce, so melee options are usually used more
often. The game features a free-flow combat, similar
to Warner Bros' previous Batman: Arkham series of video games, in which
indicators are shown on enemies' heads to remind the player to ward off the
attacks from them, while a prompt is shown to the player if the player can
perform a finishing move. Attacks performed by Max during the "frenzied"
state becomes more powerful than usual. Max can get guidance from Chum about how he
can complete his objectives strategically.
The
landscape of the game is made up of canyons, caves, deserts and abandoned
wastelands. The game's world is broken up into several regions, with each
region having its own unique backstory and landscape. Unique landmarks and
ruins can be discovered in each region. Side activities, such as races, time
trials, invading enemies' forts and eliminating
enemies' convoys, can be found in each region of the game. The 'threat level'
of the region is lowered by completing such activities, and thus allowing
players to navigate the world in a safer way. Each region in the game has its own boss, who
can be found and defeated in their base. Friendly strongholds are featured in the game.
Establishing a friendly relationship with them through eliminating hostile
enemies' strongholds will provide Max with new quests and rewards. Max can ride up a hot-air balloon, which is
permanently attached to the ground, to look for new objectives and locations.
These objectives will then be highlighted and shown on the map if Max views
them with binoculars.
Most
resources in the game are scarce besides gas, as the game's core emphasis is
driving. Fuel is needed for driving. Players can collect one jerrycan at a
time, which can be stored at the back of the Magnum Opus. Players can collect collectibles called
history relics throughout the game. They are mainly photos and notes of the
wasteland created before the apocalypse, allowing players to get a better
glimpse of the world. Food and water are vital for Max's survival in
the game. Players can collect them in the wasteland and use them to replenish
their health. Max can eat small animals such as
rodents and maggots from decomposing corpses to replenish his health. Areas
where Max can find food and supplies have crows flying around. Max can venture into "The Big
Nothing", an unmapped volatile area of the wasteland, that is consumed by
dangerous sandstorms without any food or water present. Rare parts for the
Magnum Opus can be found there. According to Avalanche, due to the presence of
'The Big Nothing', the game's map size would be infinite. A dynamic day-night cycle and weather system,
as well as a variety of environmental hazards, are included in the game. The terrain of the game's world is affected by
the weather and the natural disasters featured in the game.
You can watch the trailer here
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