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STAR WARS: THE FORCE AWAKENS MOVIE REVIEW

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STAR WARS: THE FORCE AWAKENS MOVIE REVIEW

 




After years of anticipation, The Force Awakens balance comes to Star Wars series, where there are still some of the effects of the previous sections (prequels) negative leave its mark on the memories of some fans, this film aims to restore the charm of what made George Lucas trilogy very distinct. Regain a large part of the film echoes the adventures of Star Wars from the past, most notably from the movie A New Hope, but the new elements are the most prominent in his strengths.



Kathleen Kennedy sailed high over the head of Lucasfilm company before the podium presentation The Force first World Awakens in Los Angeles on December 14, the masses located and told that he has always been a Star Wars series fortunate to collect her team. This expression has been used to describe the accident and are collected by George Lucas and Steven Spielberg and JJ Abrams together over the years, but this also is an appropriate expression summary also for the way in which the figures coincides in The Force Awakens.

The film does not wait long before they give us a new set of heroes, and they come in a way to suggest that the Force continues to move things from behind the scenes. It is clear that the main hero among the group is Rey, and the shining new star coming Daisy Ridley in this role. She lives on a planet Jakku looking between the waste, and is pulled into a space adventure has not dreamed of before.




It plays all of John Boyega (the role of Finn) and Oscar Isaac (the role of Poe Dameron) a major role in the film They add humor to the spirit of The Force Awakens. These two dignitaries to help restore a sense of humor hotshot who was present on the original three-way along, and sees the public through new eyes warring groups of the First Order villains and heroes of the Resistance.

For every new hero, a new evil: Kylo Ren (played by Adam Driver) and General Hux (played by Domhnall Gleeson) and Captain Phasma (which plays a role Gwendoline Christie) and the Supreme Leader Snoke (and played by Andy Serkis), who are deeply Bchksyatem varying degrees, where we see some of them at the front of the plot, such as Kylo Ren but others were kept clearly in order Star Wars future parts. These figures may not be deep frustrating to some extent, there has been high level of secrecy about these roles for a long time to the point that the lack of depth to each make you feel very frustrated.



Fortunately The film succeeds Force Awakens in many aspects. Such as the performance of Ridley role Rey, and the performance of Driver role stunningly charismatic Kylo Ren, which adds performance great depth to the character it was possible to be two-dimensional otherwise, and the implications of the events that take place him leave the viewer a lot to think about after leaving the cinema.

The real star of the film, of course, is the BB-8, the new robot granulated which was highlighted dramatically in a campaign The Force Awakens promotional. He does not play a major role in the film only that, but it's also very endearing and intelligent, just as promised promotional campaign. The ability to express his feelings really amazing, and the fact that it makes the process of personal accomplishments more impressive.


Each of Harrison Ford and Mark Hamill and Carrie Fisher returns to the series in the old roles with characters Han Solo and Luke Skywalker and Leia Organa respectively. Solo plays a key role throughout the film, Ford succeeded to perform the role of an older version of his character when everyone's favorite. It is interesting to see what happened to Han Solo after decades of Return of the Jedi, Ford and able to maintain the spirit that has made a very distinct personality. But if I wanted to say anything about the return of the role of Luke Skywalker Hamill Vsodtr events to burn you. As for Fisher's, the role of Gen. appearance Leia has met with great acclaim by all the audience in the cinema.

Several decades have passed between the events of Return of the Jedi and The Force Awakens, which has been woven along the basic plot of the new film. As managed to some statements that have been made for once within the previous adventures in the tripartite original inspiration minds of fans for several generations, it has been providing "old friends" of the main characters who did not hear their viewers before, which continues to expand the Star Wars universe continuously.


This is just one of the ways of the many ways that was inspired by The Force Awakens clearly from the Star Wars movies that came before him, which is the subject of an interconnected to each other up the whole adventure. And part of it is the use of the director JJ Abrams elements familiar from the original triple, but structurally the The Force Awakens followed a familiar pattern of what came before him. The film wants to macro and micro levels both to honor the former of its parts, but when they are new elements in The Force Awakens are the most attractive, it makes you feel excited about the next film when it is removed those restrictions to what came before, and becomes a series starting fully able in this new world .

The film of stunning visual point of view, and do everything in his power at every opportunity to provide the visual effects process. (Cases Extraordinary Albarzatan two Snoke my character that plays a role Serkis and Maz Kanata that come into play Lupita Nyong'o, Vklehma Two such stylish personalities were built with motion sensors (motion capture) and which do not Tensjma seamlessly with the rest of the movie). It is clear that the creatures department has worked extensively on making new space creatures fun to inhabit this side of the universe. So expect to see new characters may fit the bar the Mos Eisley Cantina more than you can fit the Galactic Senate.


Abrams visual style highlights dramatically through various space battles on the length of the film, where the intervention of cameras in a profound way in the midst of battles between both sides. As we have seen in the propaganda display when the wind picks up the cameras rear of a vehicle which is the Millennium Falcon flying through the air, it indulges viewers inside footage Action in these scenes very exciting way.


But it comes with these wonderful scenes of violence much more than what we've seen in previous Star Wars movies that got the evaluation of PG (he was rated movie Revenge of the Sith b PG-13 as well, which is more Star Wars movies melancholy). This film is not suitable for young children, there is a lot of blood and violent killings on the film along. The assessment of The Force Awakens b PG-13 gives great freedom to the various scenes of fighting, also includes topics for the film and the issues may fit more for adults.

The Force Awakens asks of his audience to come to attend the adventure ancient figures gathered together, and for this reason we are especially marked by the spirit of the movie trip. While it is a very fun in again to this world, and seeing new planets and learn about the new characters, but the Abrams seeks to sink the audience into this world, and to suggest that much adventure is what drives the characters. It is interesting to indulge in this adventure, but despite the fact that The Force Awakens lets you keeping watch eagerly to see what's coming, consequently, it is still not Allowadkh where to turn this new series.

Conclusion




Star Wars: The Force Awakens succeed in providing what we promised perfectly, with great new characters, and honor the original trilogy, and a strong understanding of all that makes this series received a great success when Mahbanha. And operate the new additions to the world of Star Wars to the fullest, despite having a few hints and rely on tying things classic Star Wars films. In general, this was a great way to revitalize the chain and opened her world to a new generation of admirers.


You can watch the trailer here :




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Hideo Kojima talks about his new team and his future and the upcoming game PS4

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Hideo Kojima talks about his new team and his future and the upcoming game PS4



PlayStation  top secret project

 



Kojima was not prepared to give us any details about his new project next to the first PlayStation, as the details about the game is still very limited at the moment, on the other hand decided to talk with us about the philosophy and goals which are scheduled to focus on the emerging project.

"I want to develop something tantamount to the expectations of the players, and at the same time offers a whole new thing for the players never see unprecedented" That was Kojima's comments regarding the project, which will be described as a complete game.

He said Yoji Shinkawa "has worked on the famous series has characters with a mass petition, one of the most important of my goals in the next project is a visual effects with each character we design, the goal is to go beyond that to become each character loved and recognizable, this is one of the most important of my goals when it comes to the technical side.
While Kojima said, "I'm thinking on a smaller scale, and concentrate more on creating a game in the beginning, while the studio can accommodate efforts to include other areas away from the video games" .


Games come first, but it's not the end

 




Although Kojima wants to provide what you expect him to his audience about video games, The development of video games is not necessarily the only thing that will focus upon development Kojima Production team.

"Placed emphasis in the digital content, so it is possible that the touching animation and movies and everything, but at first Antzeralba me to work on video games and this is where I want to put in it my focus, once you have a new address is pleased with the players around the world , then I can consider any other projects such as films and videos. "

The Kojima has confirmed once again during the interview his desire to work with his former partner, "Del Toro" in any project, whether a game or a movie or anime, after their project was canceled the previous Silent Hills.

Discover new areas with Kojima Productions team

 



With a team Kojima Productions studio aimed at making quality games produce high.

"We will have more freedom to do more edgy things and maintain a level of quality that we got him so far, while we will try to find at the same time on the new challenges and explore different areas."

Shinkawa told IGN that he will oversee all artwork Balastdio including characters and designs of backgrounds and technical level of the project as a whole.

He said Shinkawa "The only thing that is different here is that I want to accept more challenges and address new things I was not able to do before, I want to expand on a personal level and to continue to do what more adept in it."

Team Kojima Productions logo reflects deported

 



Studio Kojima Productions logo differs radically from the previous team logo, which has been replaced by the familiar fox skull decorated wrapped around something more mechanical.

"The design of the logo as a space suit or skull knight of the Middle Ages, I always like astronauts" and completed Kojima Tbarjath "This slogan reflects the new technology and the pioneer spirit that we want retrieved the New World, I mean here the digital world, in other words, we want to travel with Players new to the world has never visited one before. "

"For skeletal signifies to the people of wisdom and targeting players without a doubt, the concept behind this slogan is to integrate the new technology and the pioneer spirit as I pointed out earlier."
The development team did not settle after any engine will be used
When he was in Konami, Kojima Fox developed the engine, which took several years of work and in the end provided the visual effects and realistic.

Kojima has not yet settled on the engine that will be used by Kojima Productions and his team is still discussing the matter with the rest of the members of his team.
"We can go in both Alatjahien, but rely on an existing engine, or develop our own engine from scratch, but we will have to conduct some research before making a final decision in this regard."

Japanese attitudes about gaming devices is a concern

 



"I develop my games in Japan for the global market" was the Kojima's remarks when asked about his opinion about the different trends within the Japanese market and lower units of home entertainment in the Asian country sales, "As long as there is a world market for the development of video games, do not Engage my thinking a lot about what happens in the domestic market in Japan. "

"As I was doing to develop games for all countries of the world, I want to go my games for the global market directly, if there is a very enjoyable games abroad every confidence they Sthq its way to Japan in the end, and players will begin here in her address."

Both Kojima and Henkawa express their gratitude for the masses

"The only thing that happened during that period is the voice of the masses and the people who expect a lot of us, this gave me the courage" and continued Henkawa "It made us feel that I am in really good shape, and I felt grateful because I worked hard in the development of games and create a technical concept that I want him to comply with the what looks to him the players, and I think that working again with Mr. Kojima is a great way to do it. "

He said Kojima "We have been in this industry for 30 years, reached the years 52 and I'm looking forward to a new beginning, I am confident that I will continue to develop video games until I die, be sure that I chop more games, more fun than ever before projects never see the players, and it would be great if I could rely on fans to support me in that experience. "



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Close games Resistance servers in the coming days ahead of schedule

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Close games Resistance servers in the coming days ahead of schedule




You Resistance players attended yourselves, do not let the style team play over the network in the near as scheduled, but an early time, while it was supposed to close the studio development Insomniac Games servers parts of the game in the other of the month of May will do so in the 8th of this month. The news of the team's Twitter account invites us to join the rest of the players on each of Resistance: Fall of Man, Resistance 2 and Resistance 3 to enjoy what is left before we say goodbye to all of us to play these games through the private network.

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Sold 1 million copies of StarCraft II Legacy of the Void in the launch day

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Sold 1 million copies of StarCraft II Legacy of the Void in the launch day





Game RTS acronym for the phrase Real Time Strategy of the development of Blizzard and the second part of the series got on the tenth of November, the current on the latest chapters of the story titled Legacy of the Void and who achieved excellent results in the first day of its launch.

1 Million sold copies in the first 24 hours of the launch of the expansion, which is witnessing the end of the story but not the end of the content you'll get the game where you get at the beginning of next year on the tasks set in rings, Blizzard celebrates and thanks the players through Tweets on Twitter and remind you that the fate of the series between After your hands waiting for the issuance of digital loops company received your reaction to see the direction to be taken by the chain and the rest of the chains and what players he wants them.



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CRYSIS 3

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CRYSIS 3

 



I do not think that there is a player did not play the role of the soldier Ripper fashionable, especially with a lot of games specially designed to make you feel as if you are gods to bear arms. Makers of games and knows that there are very large numbers of players who are playing for only one reason: to forget boring day at the office in the evening, and may enter into the world of a strong hero takes up arms and kill enemies.

Thus, it is rare that we can really understand the perspective heroes in the first games. It is almost impossible to communicate with almost anyone kills a lot of people all the time, it is not affected by repeated injuries bullets that do not appear to be more than just a simple scratches for him. It was a game in the Crysis series was particularly guilty of this, every game you are wearing them Bzh nano-fortified well and go out to kill all the guards who Alahakonk. This was certainly fun, but you do not feel that there is a real goal behind all this extreme violence in punishment enemies.



So the first surprise you'll see when you sit to play Crysis 3 is the big jump in the quality of the story and the characters. It is clear that Karaitk company has directed its focus dramatically toward this side, and maybe that's why so much basic playing style has not changed for Crysis 2. root story of Crysis 3 in the fight against the CELL Corporation Company unjust and in the prosecution of the Alpha Ceph, but what drives the events of the story are the relationship between the hero Prophet and his close friend Michael (Michael 'Psycho' Sykes). The former all his energy trying to hold on to the last effects of his humanity, while the other, which stripped him of the company CELL Bzth nanotechnology and tortured him, struggling to balance with the idea of ​​his demise.

With voice acting and facial expressions of the characters, and the unified dialogue excellently, Pat characters in Crysis 3 can deliver a sense of the very cool level superior to the characters that we see in this kind of games usually. It may not reach the level of Half-Life 2, but it is a big leap in the story of the series. For the game tells the story of the hero has become closer to the machine than to human 0.3 contains Crysis on the amount of a sudden human feelings.




But this does not mean that Crysis series may suddenly turn into a series full of emotions and sensations kind words. You will not hide and sneak behind someone to hug or Tvajoh kiss on the cheek. It is still playing style in Crysis 3 revolves around the murder like its predecessors in the series, and is full of attacks and methods of slaughter by stealth. The new game series and flexible (and enjoyable) as expected by fans of Karaitk company when submitting correction of the game in an open world, and that there are also many new additions to your weapons arsenal, which make it all the face of the enemy with more fun and entertainment.

Pat, you can now use the enhanced capabilities of the helmet to Bzh nanotechnology to penetrate the electronic devices that you find in the surrounding environment, and that can be implemented across a mini game with short timing. It may be open closed doors is a chore, as usual, but the real fun really begins when penetrates automatic turrets and volatile against the owners, or fool your enemies later to enter the electronic minefields. The penetration (Hacking) is certainly a very useful addition suit the style of the battles in Crysis.




But the most important battles in Crysis 3 is the update of the Predator arc. It is a weapon kills one stroke and can be used at a silent and stealthy, and although the quiver stock limited capacity, but that you can restore ordinary shares of the bodies of enemies and reused. Arch also has a secondary set of correction patterns, including electrified shares and shots of thermal heads. In fact, the use of very interesting and makes you feel the bow by force to the extent that almost make you dispense with the need to use the rest of the arsenal of powerful weapons in the game, which may be provided for use when faced with some of the most heavily armed enemies in the next section of the game.

But if we put the new features of the battles in the game aside, what regales in the game Crysis 3 more control system, which is almost devoid of any defects. As the ability to enhance your weapons quickly various fists and devices repayment without the need to return to the menu screens, or your ability to pull the grenade quickly through double click on the switch weapons button, all of this works smoothly and means you will not find any interfaces artificial stand between you and Mekdratk natural. And even played a copy of the personal computer using the grip control the mouse will be able to compensate for the increase in accuracy because of your ability to control the game. But the only exception in the game on all platforms is the group where the vehicle sections, and you feel as bad as compared to control.



Although you feel that the task of which is to overthrow the Prophet company CELL Corporation and exterminate the creatures of the Ceph satellite shorter than in Crysis 2, but the rhythm of the play faster, and offers far greater levels of freedom and encourages you to repetition (replayability). Offers seven levels of the game and the mediator smoothly between the open world of the game the original Crysis and between linear progress in the game Crysis 2, also feels that some areas in the developed part of the game a vast very space, with the presence of multiple paths to take when each skirmish secondary targets multiple for review in the Times your leisure. As a result of these additional spaces, Crysis offers 3 points keeping system (checkpoint) more generous than the last game, so you will not have to repeat large sections of the game, except in the most difficult levels.

Even if I had to repeat some sections in the game, you enjoy Quite confirmation optics through it. As the events of Crysis 3 takes place in a rundown New York City invaded by nature, and revived using a lot of amazing details. From the moment you open the gates and enter the Liberty Dome, will stand for a moment, stunned pending absorb everything that surrounds you. When you see the magnificent lighting, green herbs with individual leaflets, and vertical high-rise towers, you feel as if you see a conflict between the bush and between human urbanization demolished, and this combination provides us with a world is not like any other worlds. For as long as everyone predicted that Crysis 3 offers exciting technical achievement, but should not be professional quality designed to ignore.




As usual in the series, the individual playing style in Crysis 3 is the most fun, but this does not mean that the contents of the multi-pattern poor play in any way. It has been used again branch studios Crytek in the United Kingdom (the studio formerly known as Barre Radical Design), since the side online in the game deserves praise indeed for bringing them to existing systems in the Call series level of Duty, but it seems clear more in patterns that Bzh exploit the forces of nanotechnology. This is especially apparent in the new Hunter style, which incites Mtkhvaan fishermen against a team of CELL soldiers. And replaces every soldier being killed his position to become a fisherman, not even leaving only one soldier, which starts tremor nervously shooting at shadows. This is really a rich experience and worth exploring as soon as the end of individual playing style.





In our preparation for the writing of this review, we tested the game on a personal with the latest spec computer, and on my PS3 and 360. Of course, surpassed the PC version of the visual point on the center console devices thanks to the precision top, lighting the best, all the fog and other shadows effects (It should be noted that the computer I used it contains Karti AMD Radeon HD 7970). But this does not mean that two copies of the console were not a measure of responsibility. Have we expected to explode circuit board with six or seven years in the two PS3 and Xbox 360 for the moment put the CD in, but we were surprised by the smooth Crysis 3 was launched and how much they look great, regardless of the platform you play it.





You can watch the trailer here :





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Killzone Shadow Fall

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Killzone Shadow Fall




 We Corriente these days a new generation of video games, and the arrival of the Playstation fourth day, we find ourselves fighting game experience ever Home of the device, and is a new version of Killzon series that have become popular on the Playstation devices. For me it was not strange choice of Sony for this game to be a launch day games of the device, Killzon The series has always been a technical Alamtayazat for Sony and which frequently reviewed your hardware capabilities of the company. Also game Killzon game from the first person perspective, and have collectively developed broad will help Sony to take advantage of network capabilities as well. Since Detection and Shadow Killzon Bean look fantastic, but not every game looks pretty sight as well be guaranteed. So let's go into the experience of the new Killzon and see what offers us behind the mask so elegant.




 Cold War


After the destruction of the planet Helghan refugees were allowed him to live on a planet Vekta. Victa planet now became divided into two halves, live, in part, the original people of Vekta and live on the other side of the Helghast. Certainly not one of the two sides can easily forget the past, and there is a cold war spin on the list, including spying and surveillance. You play the role of someone faced a difficult events in his childhood, leading him to switch to Shadow Marshall and fighting under the name of the people of Vekta. Events will take you through the different details and you'll learn through on several Khvaya. The story in general is interesting, and a personal hero seem more of a secondary key. But there is a nice aspect of the story, such as some of the recordings that you find in the way, and presented beautifully presented and excellent voice behind her representation, and these recordings will, especially in the hands of the Playstation 4 Speaker Headset, and is one of the new device properties.




 Open world ... but!


When you start playing, you will feel those heavy sensitivity to control as a covenant of the series. The first areas of the game will put you in front of beautiful views, especially as they open areas and wide and you'll see how the capabilities of the PS4 here in display graphics. These open areas also affect the play, you'll find here are many ways to progress, and you must know where exactly your task and should be aware of the enemies of a good understanding Distributors randomly. Here comes a benefit to you one of the new additions in the game, and the bird is called OWL. Control in this small plane is through the L1 button to direct it, but this bird can perform different tasks you can scroll between them through the surface of the touch at the hands of the new PS4. This surface works similar to what we saw on the back of PSVita, move the screen in different directions to change the recruitment and OWL. Here is an applied use additional buttons only, and sometimes be troublesome to move there because you graduated from keeping the status of the usual hand, and this is not practical in a game FPS. Forget control if at all, and to talk about how to use OWL.
Special effects such as flame looks fantastic, especially with everything that is happening on the screen




 In the beginning there feature allows you to use a rope to fall from high places, in fact, you will not have to be used only in a few times longer on the fingers in the game. Other property allows you to use OWL to refreshes you after your fall, you can use a maximum of twice before you have to collect a certain item. OWL also can send soldiers to attack the remote and without personally see you, or you can use it to send waves to distroy  some  of enemies armor. There are also Thecar gates and perform some of the various technical tasks. The game also allows you to carry out a survey of the area at any time, and it is important to know where the enemies behind walls. As we mentioned earlier the first places in the game that give you a sense Killzon game open world to some extent, but later it changed completely and move to narrow corridors and clear roads. And in any case, there are few enemies in the game, and will not face a real challenge in no time. And perhaps more disturbing that the enemies in the game that do not have the intelligence that helps to make the challenge, you can also easily deceived and will not have a lot of movement until you get to the right place to kill them.



 Staff tried to provide diversity in gameplay in different parts of the process of the individual story. Sometimes you'll find yourself alone with no enemies, and you'll find a simple solution to the puzzle in order to complement your way, what I liked here in the game I do not try your assistant, but she pushes you to solve the puzzle yourself. Sometimes there are tasks which hover in space during zero gravity, he did not like at all because of poor control and is being enjoyable in all conditions. Sometimes there is a spy or sniper missions, and have enjoyed it very much. Unfortunately there is no leaders in the fight game than usual, there is only one fight and is very easy and underwhelming.



Here Playstation 4


If there was one thing constant in splendor while on the move between the different chapters in the story, it is the beauty of the environment around you and designs. There are so many details, and everything looks beautiful, from the wide open areas to narrow passages and dark environments. What most distinguishes this generation from its predecessor is the use of lighting is gorgeous, and the development team Killzon exploited so beautifully in all areas, but in some cases may be an obstacle, especially when facing the light source directly. Effects generally play a major role in the sparkling appearance of the game, in the first areas you'll find buildings and skyscrapers are pretty picture unlike a lot of glass that surrounds it. There are narrow lanes in the steam and smoke and water that shine on the surfaces of the earth. In general the team did not fall short in providing a variety of environments and make all of them seem the best possible way, the game makes me wonder what we could see in the first party Sony games during the next two years.





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Just Cause 3

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Just Cause 3 

 




Open world games and sandbox spread significantly in the current generation and no longer presented to the world Negotiable freely explore something satisfactory so trying many developers add something distinguishes played from the other, Just Cause 3 one last huge versions for the current year come back more focused on the explosions and the amount of Action greater than before Are distinct from other games of its kind? This is what we will tell in the next review of the game, including a copy of the personal computer.



Rico Rodriguez returns to his native Midici sentenced by Di Ravello dictator ruled the country for his troops, which is one of the strongest in the world, Rico returns to his hometown to meet his old friend Mario Frigo and supports the rebels to regain their country, the story is not very important and habit type games and like the previous section They are very superficial and exist only to justify the exercise of your blowing up things around you and with that point concerning the past of the main character have been mentioned and is the mission and was to bestow some of the suspense of the story, but it did not come up and was something fleeting, unfortunately, and will not remember anything of the story after finiching them because superficiality.



The technical level of the game may be the most prominent thing you can praise I, divided into four main islands of the country in each of which the provinces and when navigating in which you will be hearing the beautiful scenery around you and the effect has been to take care of them from sparks smoke and flames, the development team offers more than a thousand kilometers square in the new game, but it reflected negatively on the environment, designs environments with it beautiful in general but it is very refined and become boring after an hour or two of play and three or four large environments you pray to them at the end of the game give a simple change but duplicate majority exist , you will pass on cities and military bases, and that you  saw it before and this is because the same buildings and designs used in almost all environments and some of which will be a copy-and-paste other environment with a simple adjustment.


Voice-level good voice acting for the characters suitable her, especially Mario, who adds a little comedy of the game of his actions and the way he talks and it's not very distinctive, melodies begins when you enter in the fighting with the enemy and the intensification of the situation, but almost remarkable and most of what you hear is the sound of gunshots or explosions that you published everywhere.




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