Diablo III
Diablo III
is an action role-playing video game developed and published by Blizzard
Entertainment. It is the third installment in the Diablo franchise and was
released in the Americas, Europe, South Korea, and Taiwan on May 15, 2012, and
Russia on June 7, 2012, for Microsoft Windows and OS X. A
console version was released for the PlayStation 3 and Xbox 360 on September 3,
2013. Versions for PlayStation 4 and Xbox One were
released on August 19, 2014.
In the
game, players choose one of six character classes — Barbarian, Crusader, Demon
Hunter, Monk, Witch Doctor or Wizard (with the Crusader being unavailable
unless the player has purchased the expansion pack, Diablo III: Reaper of
Souls) — and are tasked with defeating the Lord of Terror, Diablo.
Diablo III
set a new record for fastest-selling PC game selling over 3.5 million copies in
the first 24 hours of its release, and was the best selling PC game of 2012,
selling over 12 million copies during the year. It has sold 30 million copies across all
platforms. Diablo III received acclaim from critics, although its digital
rights management that requires an internet connection at all times was
criticized.
The
expansion pack Diablo III: Reaper of Souls was released for the Windows and OS
X editions of the game on March 25, 2014. For consoles the expansion pack content
was released as part of the Diablo III: Ultimate Evil Edition version. It was
released for the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on August
19, 2014. Diablo III: Ultimate Evil Edition includes the original console
version of Diablo III and Diablo III: Reaper of Souls expansion pack.
Gameplay
Much like
in Diablo and Diablo II, equipment is randomized. In addition to base stats
(such as damage and attack speed for weapon or armor points on armor),
higher-quality items have additional properties, such as extra damage,
attribute bonuses, bonuses to critical hit chance or sockets (which allow items
to be upgraded and customized by adding gems for various stat bonuses).
Magic-quality items have 1 to 3 random properties, rare-quality items have 4 to
6 random properties and legendary-quality items typically have 6 to 8
properties with varying degrees of randomness (for example, the Mempo of
Twilight, a legendary helm, always has a socket, bonuses to elemental
resistance, attack speed and life, a bonus to either Intelligence, Dexterity or
Strength, and one additional random property, however the magnitude of these
bonuses varies from item to item), and set items are a subtype of legendary
items which provide additional, cumulative bonuses if multiple items from the
same set are simultaneously equipped. Higher level monsters tend to drop higher
or level items, which tend to have higher base stats and bonuses.
Diablo III 's
skills window depicting the abilities of the wizard class.
The
proprietary engine incorporates Blizzard's custom in-house physics, and
features destructible environments with an in-game damage effect. The
developers sought to make the game run on a wide range of systems without
requiring DirectX 10. Diablo III uses a custom 3D game engine in
order to present an overhead view to the player, in a somewhat similar way to
the isometric view used in previous games in the series. Enemies utilize the 3D environment as well, in
ways such as crawling up the side of a wall from below into the combat area.
As in
Diablo II, multiplayer games are possible using Blizzard's Battle.net service, with many of the new features developed for
StarCraft II also available in Diablo III. Players are also able to drop in and out of
sessions of co-operative play with other players. Unlike its predecessor, Diablo III requires
players to be connected to the internet constantly due to their DRM policy,
even for single-player games.
An enhanced
quest system, a random level generator, and a random encounter generator are
used in order to ensure the game provides different experiences when replayed.
Unlike
previous iterations, gold can be picked up merely by touching it, or coming
within range, adjusted by gear, rather than having to manually pick it up. One
of the new features intended to speed gameplay is that health orbs drop from
enemies, replacing the need to have a potion bar, which itself is replaced by a
skill bar that allows a player to assign quick bar buttons to skills and
spells; previously, players could only assign two skills (one for each mouse
button) and had to swap skills with the keyboard or mousewheel. Players can
still assign specific attacks to mouse buttons.
Skill
runes, another new feature, are skill modifiers that are unlocked as the player
levels up. Unlike the socketable runes in Diablo II, skill runes are not items
but instead provide options for enhancing skills, often completely changing the
gameplay of each skill. For example, one skill rune for the Wizard's
meteor ability reduces its arcane power cost, while another turns the meteor to
ice, causing cold damage rather than fire.
You can watch the trailer here :
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