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The Elder Scrolls V : Skyrim

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The Elder Scrolls V : Skyrim

 






The Elder Scrolls V: Skyrim is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim - Legendary Edition, which was released on June 4, 2013.





Skyrim‍ '​s main story revolves around the player character and their effort to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set approximately two hundred years after the events of Oblivion and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. Skyrim continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.





The game was developed using the Creation Engine, built specifically for the game. The team opted for a unique and more diverse game world than Oblivion's Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The Elder Scrolls V: Skyrim was released to critical acclaim, with reviewers particularly mentioning the refined character development and the great setting. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms.





Gameplay





The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first or third-person perspective. The player may freely roam over the land of Skyrim, which is an open world environment consisting of wilderness expanses, dungeons, cities, towns, fortresses and villages. Players may navigate the game world more quickly by riding horses, or by utilizing a fast-travel system which allows them to warp to previously discovered locations (Undiscovered locations cannot be fast-travelled to.)  The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. However, some quests rely on the main storyline being at least partially completed. Non-player characters (NPCs) populate the world and can be interacted with in a number of ways; the player may engage them in conversation, marry an eligible NPC, or kill them. As in previous The Elder Scrolls games, killing certain NPCs can make some quests or items unobtainable. Some NPCs cannot be killed. If witnessed, crimes like murder and theft accrue the player bounty points in each of the world's nine holds. Should the player be stopped by a guard, they may wipe their bounty with gold or jail time, or may resist arrest which will trigger an aggressive pursuit. NPCs may allocate the player additional side-quests, and some side-quests have parameters adjusted based on nearby dungeons which the player has yet to explore.  Some NPCs who are befriended or hired by the player may act as companions who will accompany the player and provide aid in combat.  The player may choose to join factions, which are organized groups of NPCs -- such as the Dark Brotherhood, a band of assassins -- or the player may choose to destroy them.  Each of the factions has an associated quest path to progress through. Each city and town in the game world each has an economy which the player can stimulate by completing jobs such as farming.


The player character engages in combat with monsters while exploring a dungeon. The player may dual-wield weapons and magic at once in order to be more effective against enemies.
Players have the option to develop their character. At the beginning of the game, players create their character by selecting one of several races, including humans, orcs, elves and anthropomorphic cat or lizard-like creatures, and then customizing their character's appearance.  Over the course of the game, players improve their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly among the three schools of combat, magic, and stealth. When players have trained skills enough to meet the required experience, their character levels up. Each time their character levels, the players may choose to select a skill-specific ability called a perk, or to store perk points for later use. Earlier entries in The Elder Scrolls series used a character class system to determine which skills would contribute to the character's leveling, but Skyrim allows players to discover preferred skills as they play the game and rewards them with more experience when a frequently used skill is leveled. A head-up display (HUD) appears when any of the player's three main attributes are being depleted. Attributes regenerate over time, although this process can be accelerated by using potions or regenerative spells. Health is depleted primarily when the player takes damage, and the loss of all health results in death. Magicka is depleted by the use of spells, certain poisons and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, power attacking, and being struck by frost-based attacks. The player's inventory can be accessed from the menu and items can be viewed in 3D, which may prove essential in solving puzzles found in dungeons.





The player's effectiveness in combat relies on the use of weapons and armor, which may be bought, found and created at forges, and magic, which may be bought or unlocked by finding spell tomes. Weapons and magic are assigned to each hand, allowing for dual-wielding, and can be swapped out through a quick-access menu of favorite items.  Shields can be used to fend off enemy attacks and reduce incurred damage, or offensively through bashing attacks. Blunt, bladed and hacking weapons can be used in close combat and each have specific advantages and roles; for example, the player can perform power attacks with each weapon. Magic can be used in the form of spells, which have several functions, such as the regeneration of health or the depletion of enemy health.  A bow and arrow may be utilized in long-range combat, but the bow can be used as a defensive melee weapon in close combat, by "bashing". The player can enter sneak mode and pickpocket, or deliver sneak attacks to unsuspecting enemies.




When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player. However, game animals such as elk and deer will simply run away. Skyrim is the first entry in The Elder Scrolls to include Dragons in the game's wilderness. Like other creatures, Dragons are generated randomly in the world and will engage in combat with NPCs, creatures and the player. Some Dragons may attack cities and towns when in their proximity.  The player character can absorb the souls of Dragons in order to use powerful spells called "Dragon Shouts", or "Thu'um". Each Shout contains three words in the language spoken by Dragons, and the strength of the Shout will vary depending on how many words have been spoken. The words to Shouts can be learned by visiting "Word Walls" in dungeons or around the continent. The words to each shout are unlocked for use by spending the absorbed souls of slain Dragons.  A regeneration period limits the player's use of Shouts in gameplay.






 You can watch the trailer here :






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World of Warcraft

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World of Warcraft

 




World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) created in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.  World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.  Blizzard Entertainment announced World of Warcraft on September 2, 2001.  The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.






The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.
 The second expansion set, Wrath of the Lich King, was released on November 13, 2008.  The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set, Mists of Pandaria, was released on September 25, 2012.  The fifth expansion set, Warlords of Draenor, was released on November 13, 2014.  The sixth expansion set, Legion, was announced at Gamescom 2015, on August 6, 2015.






With 5.6 million subscribers as of the end of June 2015,  World of Warcraft is currently the world's most-subscribed MMORPG,  and holds the Guinness World Record for the most popular MMORPG by subscribers.  Having grossed over 10 billion dollars as of July 2012, it is also the highest grossing video game of all time.  In January 2014, it was announced that more than 100 million accounts had been created over the game's lifetime.





You can watch the trailer here :







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Diablo III

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Diablo III

 





Diablo III is an action role-playing video game developed and published by Blizzard Entertainment. It is the third installment in the Diablo franchise and was released in the Americas, Europe, South Korea, and Taiwan on May 15, 2012, and Russia on June 7, 2012, for Microsoft Windows and OS X. A console version was released for the PlayStation 3 and Xbox 360 on September 3, 2013.  Versions for PlayStation 4 and Xbox One were released on August 19, 2014.





In the game, players choose one of six character classes — Barbarian, Crusader, Demon Hunter, Monk, Witch Doctor or Wizard (with the Crusader being unavailable unless the player has purchased the expansion pack, Diablo III: Reaper of Souls) — and are tasked with defeating the Lord of Terror, Diablo.





Diablo III set a new record for fastest-selling PC game selling over 3.5 million copies in the first 24 hours of its release,  and was the best selling PC game of 2012, selling over 12 million copies during the year.  It has sold 30 million copies across all platforms. Diablo III received acclaim from critics, although its digital rights management that requires an internet connection at all times was criticized.





The expansion pack Diablo III: Reaper of Souls was released for the Windows and OS X editions of the game on March 25, 2014. For consoles the expansion pack content was released as part of the Diablo III: Ultimate Evil Edition version. It was released for the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on August 19, 2014. Diablo III: Ultimate Evil Edition includes the original console version of Diablo III and Diablo III: Reaper of Souls expansion pack.




Gameplay





Much like in Diablo and Diablo II, equipment is randomized. In addition to base stats (such as damage and attack speed for weapon or armor points on armor), higher-quality items have additional properties, such as extra damage, attribute bonuses, bonuses to critical hit chance or sockets (which allow items to be upgraded and customized by adding gems for various stat bonuses). Magic-quality items have 1 to 3 random properties, rare-quality items have 4 to 6 random properties and legendary-quality items typically have 6 to 8 properties with varying degrees of randomness (for example, the Mempo of Twilight, a legendary helm, always has a socket, bonuses to elemental resistance, attack speed and life, a bonus to either Intelligence, Dexterity or Strength, and one additional random property, however the magnitude of these bonuses varies from item to item), and set items are a subtype of legendary items which provide additional, cumulative bonuses if multiple items from the same set are simultaneously equipped. Higher level monsters tend to drop higher or level items, which tend to have higher base stats and bonuses.





Diablo III‍ '​s skills window depicting the abilities of the wizard class.
The proprietary engine incorporates Blizzard's custom in-house physics, and features destructible environments with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring DirectX 10.  Diablo III uses a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series.  Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from below into the combat area.





As in Diablo II, multiplayer games are possible using Blizzard's Battle.net service,  with many of the new features developed for StarCraft II also available in Diablo III.  Players are also able to drop in and out of sessions of co-operative play with other players.  Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their DRM policy, even for single-player games.





An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.





Unlike previous iterations, gold can be picked up merely by touching it, or coming within range, adjusted by gear, rather than having to manually pick it up. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.





Skill runes, another new feature, are skill modifiers that are unlocked as the player levels up. Unlike the socketable runes in Diablo II, skill runes are not items but instead provide options for enhancing skills, often completely changing the gameplay of each skill.  For example, one skill rune for the Wizard's meteor ability reduces its arcane power cost, while another turns the meteor to ice, causing cold damage rather than fire.





 You can watch the trailer here :