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Battlefield 4


Battlefield 4




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Battlefield4 is a 2013 first-person shooter video game developed by Swedish video gamedeveloper EA Digital Illusions CE (DICE) and published by Electronic Arts. It is a sequel to 2011's Battlefield 3 and was released on October 29, 2013 in North America, October 31, 2013 in Australia, November 1, 2013 in Europe and New Zealand and November 7, 2013 in Japan for Microsoft Windows, PlayStation 3,PlayStation 4, Xbox 360 and Xbox One.

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Battlefield4 was met with positive reception. It was praised for its multiplayer mode, gameplay and graphics, but was also criticized for its short and shallow single-player campaign mode, and for its numerous bugs and glitches. It was a commercial success, selling over 7 million copies.



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Gameplay

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The game's heads-up display (HUD) is composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and orange for enemies, this applies to all interactivity on the battlefield. Battlefield 4 options also allow colour-blind players to change the on-screen colour indicators to: tritanomaly, deuteranomaly and protanomaly.


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Players can use dual-scoped weapons, including weapons with different firing modes (e.g.semi-automatic, automatic fire). They can "spot" targets (markingtheir positions to the player's team) in the single player campaign (a first inthe Battlefield franchise) as well as in multiplayer. The game's bullet-dropping-system has been significantly enhanced, allowing players to aim precisely with the environment. In addition, players have more combatcapabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection.


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