Batman: Arkham City
Batman:
Arkham City is a 2011 action-adventure video game developed by Rocksteady
Studios and released by Warner Bros. Interactive Entertainment for the
PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. Based on
the DC Comics superhero Batman, it is the sequel to the 2009 video game Batman:
Arkham Asylum and the second installment in the Batman: Arkham series. It was
released worldwide for consoles, beginning in North America on October 18,
2011, with a Microsoft Windows version following on November 22.
Written by
veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Arkham City
is based on the franchise's long-running comic book mythos. In the game's main
storyline, Batman is incarcerated in Arkham City, a huge new super-prison
enclosing the decaying urban slums of fictional Gotham City. He must uncover
the secret behind the sinister scheme, "Protocol 10", orchestrated by
the facility's warden, Hugo Strange. The game's leading characters are
predominantly voiced by actors from the DC Animated Universe, with Kevin Conroy
and Mark Hamill reprising their roles as Batman and the Joker, respectively.
The game is presented from the third-person perspective with a primary focus on
Batman's combat and stealth abilities, detective skills, and gadgets that can be
used in both combat and exploration. Arkham City expands Batman's arsenal of
gadgets and combat attacks and offers a more open world structure, allowing the
player to complete side missions away from the primary storyline.
The game
received critical acclaim, particularly for its narrative, character and world
designs, soundtrack, and Batman's combat and navigation abilities. It was tied
for the highest-rated video game of 2011 according to review aggregator
Metacritic, and was the recipient of several awards including: Game of the
Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and
Best Original Score from various media outlets, and it is considered one of the
best games ever made. Arkham City was followed by several additional releases:
a spin-off mobile game, Batman: Arkham City Lockdown, on December 7, 2011; a
Game of the Year edition containing all of the game's downloadable content on
May 29, 2012; and Wii U and OS X versions in November and December 2012,
respectively. A successor, Batman: Arkham Origins, was released in October
2013, and a narrative sequel, Batman: Arkham Knight, was released in June 2015.
Gameplay
Batman:
Arkham City is an open-world action-adventure game that
incorporates tactics from stealth games. It is presented from the third-person
perspective, showing the playable character on screen and allowing the camera to
be freely rotated around it. The game is set within Arkham City, which is
open to the player from the beginning of the game, allowing them to travel
freely anywhere within its boundaries. The player can move silently throughout the
game, using a combination of gadgets and stealth moves to sneak up on enemies
and incapacitate them. Batman can use his cape to glide around the city, diving
downward and swooping upwards to extend his flight, and he can use the grapnel
gun's retracting rope to attach to out-of-reach ledges. As Batman, the player is able to use
"Detective Vision", a visual mode that highlights elements of
interest on-screen, such as character status, collectables, and clues; the mode
is also used to perform forensic activities such as tracking the source of a
sniper rifle round. The player has access to an in-game criminal
database which includes forensic puzzles, as well as a network for hacking
communication frequencies.
Using an
improved version of the Freeflow combat system from Arkham Asylum, the player
can now counter multiple blows simultaneously, catch hurled projectiles, attack
aerially, and administer a succession of consecutive strikes. Many of Batman's
gadgets can now be used in combat. Enemies are armed with varying levels of armor
and weapons; attacks from basic weapons like baseball bats and lead pipes inflict
minor damage and can be countered, while guns inflict significant damage.
Certain enemies must be disarmed in specific ways before they can be
neutralized in combat: enemies with stun batons can only be attacked from
behind; enemies with shields require aerial attacks to disarm; and enemies
wearing body armor must be stunned with rapid successive strikes before they
can be harmed. Larger enemies must be tackled with stuns and
combo attacks, and can be manipulated to take out their allies. Disputes between gangs allied to rival
villains often spark turf wars, which complicate the player's ability to move
about Arkham City. Combat, among other actions, rewards the player with
experience points that allow the player to periodically level Batman up and
purchase upgrades to his Batsuit, gadgets, and combat and stealth skills. Each
category contains approximately 15 different upgrades. For instance, an
upgraded grapnel gun can be used to remotely disarm enemies, while a combat
upgrade makes it easier to activate special attacks.
Batman uses
a Remote Electrical Charge against TYGER personnel. Batman: Arkham City
features an emphasis on the skillful use of gadgetry when facing armed enemies.
Some
gadgets obtained in Batman: Arkham Asylum are present at the start of Arkham
City, while others become available during play. Most of these have improved or new
capabilities; for example, the Cryptographic Sequencer, used for hacking
security consoles, can also monitor shortwave radio channels, and the line launcher can now be deployed as a
tightrope or alter direction during flight. Other items returning from the first game
include these: a remote-controlled batarang; Explosive Gel that can now be
detonated to knock down enemies in combat; and the grapnel gun, which can now be used
while gliding to facilitate transportation. New items in Batman's arsenal include: smoke
bombs that disorient opponents and assist with stealth tactics; a Remote
Electric Charge (REC) gun that can stun enemies and temporarily power motors; Freeze Blast grenades
that encase targets in ice and can be thrown into water to create makeshift
platforms; and the Disruptor, which can remotely disable
guns and explosive mines.
The game
has approximately 40 hours of gameplay, with the main campaign lasting 25 hours
and side missions lasting 15 hours. The side missions, which can be attempted
at any time, feature prominent characters from the Batman
universe. One such character, the Riddler, provides 440
optional "Riddler challenges" to solve. Most of these challenges
consist of collecting trophies hidden in the city through the use of gadgets to
disable traps and barriers. The player can mark Riddler trophies on the
in-game map once found if they do not initially have the necessary equipment to
complete the puzzle. The player can also reveal the locations of
Riddler trophies on the map by identifying the Riddler's henchmen with
"Detective Vision" and interrogating them, which requires the player
to save the henchmen for last when engaging in combat with a wave of enemies. There are also environmental challenges which
require the player to solve riddles by locating a specific item or location
(which are rewarded with stories relating to the answer), and to locate
question marks painted around the city, some of which can only be viewed in
whole from certain vantage points. After completing a select number of
challenges, Batman must rescue a civilian hostage held in one of the Riddler's
death traps.
After
completing the story mode on "normal" or "hard"
difficulties, a "New Game Plus" mode is unlocked, enabling the player
to replay the game with all of the gadgets, experience, and abilities that they
have attained; enemies are tougher and the on-screen icon that warns players of
imminent attacks is disabled. Arkham City features a series of challenge
maps separate from the game's story mode. The maps focus on the completion of
specific goals, such as eliminating successive waves of enemies in combat,
subduing patrolling enemies while employing stealth, or traveling to a specific
location as efficiently as possible. The methods and variety of abilities used
to achieve these goals earn an overall performance score that is ranked online
against other players.
Catwoman is
another playable character available via the Catwoman campaign, which was
initially downloadable content (DLC) on PlayStation 3 and Xbox 360 consoles but
was later included with the PC version and Game of the Year editions. Catwoman's campaign features her own
heist-focused storyline that intersects with the main story at specific points
in the game. Her combat emphasizes agility and allows for the use of unique
weapons such as clawed gauntlets, bolas, and her iconic whip. A portion of the Riddler challenges are
specific to Catwoman and can only be completed by her. Batman's allies Robin and Nightwing are also playable via
optional DLC and feature their own combat abilities and gadgets. Both characters are available in the challenge
maps; Robin has his own main story narrative.
The
PlayStation 3 and Xbox 360 versions of Arkham City include a stereoscopic 3D
(S3D) mode for 3D HDTVs and for 2D HDTVs via Inficolor 3D glasses, while the PC
version supports Nvidia 3D Vision on compatible monitors. It uses TriOviz for Games Technology, which is
integrated with Unreal Engine 3. The Wii U version uses the Wii U's touch
screen controller to let the player manage Batman's equipment and upgrades,
selectively detonate Explosive Gel placements, and view a map of the city. The
Wii U version adds a Sonar mode which highlights points of interest nearby, and
the Battle Armored Tech Mode (BAT Mode) that allows Batman to accrue energy
during combat and, when activated, inflict increased damage.
You can watch the trailer here :
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